Part 1. Research Material: What is Digital Preservation?
Part 1. Research Material: 13 Ways To Look At Digital Preservation
Part 1. Problem Identification
Part 1. Chosen Issue
Part 1. Research Material: Challenges of Digital Preservation bringing forward into a Digital Dark Ages
Reference for Part 1
Part 2. Interview
Part 2. Interviewees Information and Findings
Part 2. Interview Results Analysis
Part 3. Overall Ideation, Aim & Objectives
Part 3. Possible Execution
Part 3. Final Execution Idea
Part 4. Poster & Artist Statement
Part 4. Teaser & Screenshot
Part 4. Paper Prototype and Storyboard Screen
Precedence Studies: Lormalized by Reza Ali
Monday, September 9, 2013
Precedence Studies: Lormalized by Reza Ali
Below is one of the generative art application which I found similar to what I would like to create.
LORMALIZED = Lorenz + nOrmalization + Real-tiMe + interActive + visuaLize + partIcles + reZa + procEssing.org + 4D
This visual piece was made using algorithmic composition.
It runs in real-time and has interactive controls.
See more at: http://www.syedrezaali.com/blog/?p=1258
Saturday, September 7, 2013
Part 4. Poster & Artist Statement
Artist
Statement
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“Di.Preserve”
is a generative art interactive
installation which expressing on the topic regarding digital
preservation. It is mainly focus on the issue of the challenges faced by
digital preservation. “Di.Preserve” the name came from the words “digital
preservation”; it is also a mixture of
Malay language and English language which carried the meaning of being
preserve.
Digital
preservation is a series of managed
activities necessary to ensure continued access to digital materials for as
long as necessary. It involves
planning, resource allocation, and application of preservation methods and
technologies to ensure that digital information of continuing value remains
accessible and usable regardless of
the challenges of media failure and technological change. People,
businesses, institutions and governments are investing time and effort to create digital information for
instantaneous access to everyone. Therefore, preserving digital materials
is being neglected and we cannot
guarantee the continued preservation and accessibility of digital information
generated in this context of rapid technological advances.
“Di.Preserve”
will express this message through
visual metaphor. The outcome of the generative art will be determined by
the parameters which control by the user. Each parameters represent different type of challenges faced by
digital preservation. The generative art generated are a symbol of the condition of digital preservation which followed
the algorithm that involving the parameters. It means that the parameters (challenges) will affect
the algorithm of the generative art, hence change the output of the generative art (condition of digital
preservation).
At the end
of interacting with the installation, users are able to generate their very own generative art which respond to digital
preservation and have it upload to
their facebook. By somehow “preserving”
the image of the generative art they created, users might question themselves critically
regarding digital preservation. Question such as how
long will this image being store in the facebook? Will this image gone
forever if facebook is close down? Should I save a back up of this image in
my pc beside have it upload to facebook? Should I save this image to my
digital storage media other than just my pc? Should the facebook preserve it
for me, or should I?
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Part 3. Final Execution Idea
Among the rough idea for possible
execution, idea 7 had been chosen to proceed with developing the project. Below
is the execution idea improvement and
development:
The installation art will be focus in expressing all the challenges faced
by digital preservation. The challenges which are point out in the
installation are, being able to create
contents easily, the increasing scale of digital content, technologies for
mass storage of digital information lagging behind, digital obsolescence,
rapid changes in technology and finally absence of established standards.
A generative art will be created as a symbol of the condition or status of
digital preservation. There will be a certain algorithm which decides the looks of the generative art. An equation between condition of
preservation and all the challenges is created. This equation will be store as a data which will change the generative art
algorithm thus it affects the generative art fractals.
The condition of digital
preservation and challenges and convert
into number data as below:
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Condition of digital preservation: 0.0 – 1.0
0.0 being the worst condition, 1.0 being the best
condition.
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Digital contents created easily: 0.0 – 1.0
0.0 being the least digital contents to preserve, 1.0 being
the most digital contents to preserve.
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Scale of digital content: 0.0 – 1.0
0.0 being the smallest scale, 1.0 being the biggest scale.
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Technologies for mass storage lagging: 0.0 – 1.0
0.0 being the technologies lagging the least, 1.0 being the
technologies lagging the most.
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Digital obsolescence: 0.0 – 1.0
0.0 being the least obsolescence, 1.0 being the most obsolescence.
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Rapid changes of technology: 0.0 – 1.0
0.0 being the least changes of technology, 1.0 being the
most changes of technology.
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Absence of established standards: 0.0 – 1.0
0.0 being the least absence, 1.0 being the most absence.
All these numbers data above will
be using in order to create the
algorithm of the generative art. To ensure that there is engagement and
interactivity between the user and the installation. The user will be able to experiment with the number data
of the challenges; they are able to either increase or decrease those “challenges”. In another words, it
means that the users are controlling
the “challenge” and affecting the condition of “digital preservation”
while interacting with “Di.Preserve”.
In order to increase the experience
of interactivity, user will not be operating the application by using
keyboard and mouse. There will be 6
potential meters setup at the installation, and each potential meter
represents different challenges. And besides being able to control the
potential meter, there will also have a gyro
scope setup on the installation. The gyro scope will be installed inside
a sphere. By rotating the sphere, the
user can rotate the generative art in 360 degree.
At the end of playing with the installation, user will
have the chance to screen capture the
genetic art they had created and upload it to the facebook. User can
simply press the gyro scope sphere,
and a window of login and upload
will pop up at the monitor. The purpose of uploading it to social media is
like letting the user able to
“preserve” their artwork into their social media.
To wrap up, “Di.Preserve” is an
interactive generative art application which enables the user to generate their own generative art. What
the user controlling is the challenges
faced by digital preservation, what they see
in the monitor is the condition of digital preservation. Through
controlling the challenges, user will be able to know that what kind of challenges is facing and how fragile and unsustainable is digital
preservation. By being able to upload the generative art to social media,
it will make the user to question
themselves critically regarding the issue of digital preservation. Question
such as how long will this image being
store in the facebook? Will this image gone forever if facebook is close
down? Should I save a back up of this image in my pc beside have it upload to
facebook? Should I save this image to my digital storage media other than
just my pc? Should the facebook preserve it for me, or should I?
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Part 3. Possible Execution
Below
are a few rough ideas of possible
execution which is still in the very first stage, one idea will be chosen
and proceed to develop the execution idea further:
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Idea
1
This idea
is based on one of the challenges of digital preservation which is changes in technology. Rapidly
changing technologies can hinder
digital preservation technique due to outdated and antiquated machines or
technology. For example, digital storage media is highly machined
dependent. It needs an appropriate
hardware or software to access the information. The installation will be
using one of the old digital media
storage which is floppy disk. More than
40 floppy disks will be placed at the installation with a specific digital
message storing in it. The message is to tell the users to send an email
to the artist to prove that they are able
to access the digital data in it. Due to technology advance, there are
hardly any people who own a floppy disk reader anymore. I can make an assumption that, there will be
less than 5 users who able to access the message in it. This installation
is to point out that technology changes could affect the digital preservation
techniques as the retrieval and playback technology are often neglected.
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Idea
2
This
execution idea is based on the challenge of increasing scale of digital content. It would require a lot of
procedures in order to handle the huge
quantities of data generated which in return becoming a significant challenge.
This installation consists of a
photo booth for user to capture their face. The photo of their face will
be transferring into a generative art.
The generative art consist of all the faces that are being captured and
appear in a specific algorithm. However, there will be a limit of the faces to store in the generative art, once the limit
exceed. Random faces will be replaced
by the latest faces captured. Which in return, the users will able to see
their faces disappear in the generative art. This is to express that the
increasing scale of digital content will results in challenge to digital
preservation.
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Idea
3
This
execution idea is about expressing all
different difficulties of digital preservation in a visual metaphor way. Different
challenges will have different kind of generative art. For example, rapid change in technology will have a
fractal spinning in a very fast pace. Each generative art will be stored
inside a pendrive. User has to plug in the pendrive and view the generative
art through the monitor. This installation is to let the user understand about the challenges of digital preservation
through visual (generative art) rather than just text or verbal.
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Idea
4
This
execution idea is based on the concept of fragility of digital media storage. Digital data store in digital
media storage are often get corrupted easily. In order to make sure it can be
access for as long as necessary; the digital material has to be keep
“refreshing”. The installation will have around 6-8 usb ports to allow user
to plug in the pendrive. Each pendrive consist
a certain part of a digital content. The user has to arrange the pendrive in the correct sequence in order to view the
complete digital content. This is to show that how fragile is digital
content being stored in a digital media storage and the digital content in it
get corrupted easily.
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Idea
5
This
execution idea is also based on
pendrive (digital media storage). It is also showing how insecure is the
digital media storage as the data will get corrupted easily. The user has to
plug in the pendrive to the installation; the installation will read the data.
Each time the pendrive plug in, there
will be a display showing the number of times pendrive being plug in. Users
will have to plug in and out the
pendrive, and see how many times it takes for the installation to fail to
access the data. Once the data is fail
to access, the installation will show
the number of time of the pendrive being used before the digital content
in it gets corrupted.
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Idea
6
This
execution idea is to show that digital
objects will be lost easily and need to be preserve. There will be around
5 monitors at the installation. The monitors will be arranged in a line from left to right. All the monitors will be displaying the same generative art, as
the monitor moving to the right,
the generative art algorithm get
affected and thus affect the generative art pattern. The generative art
is a metaphor of digital object, the
algorithm data in it is getting lost as the metaphor of digital object
getting corrupted. The changes of generative art on the monitor is a metaphor for digital object fail to
preserve in its original state.
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Idea
7
This
execution idea will be expressing all
the challenges of digital preservation based on my research. A generative
art will be created based on an algorithm. The algorithm is the data or equation of those challenges. The
generative art is a symbol of digital object and the algorithm in it is the
challenge of digital preservation itself. User will be able to play with the algorithm data through
the buttons and thus it will affect
how the generative art looks like. This means that the user is actually controlling the “challenges” and
affecting the “digital object” which is being “preserved”.
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Part 3. Overall Ideation, Aim & Objectives
Overall Ideation
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Digital
preservation is actually not something new; it had been done by those libraries and archivists for years. But still it is
not often exposed to the society and
did not articulate well to the people. Hence, people who first heard of
digital preservation will think that it is just simply saving some digital data into a digital storage media. In
fact, it is a process which involves
planning, resource allocation, and application of preservation methods to
ensure that the digital information remain
accessible and usable. The installation art is entitle “Di.Preserve”. The name came from
removing a few alphabets from the words “Digital Preservation”. “Di.Preserve”
also means being preserve in Malay
language. “Di.Preserve” will be expressing
the challenge of digital preservation to the user. The challenges that
the user never thinks off that will face by digital preservation will be
bringing into the art piece and voice out through it. User will able to look
at the challenges and how those challenges affect the digital material in a visual metaphor approach. It is going
to be an engaging interactive
installation art, which at the end of using it, will able to let the user
to actually “preserve” something and
“bring” it back.
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Aim:
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To create an installation art piece
that expressing the issue on the
challenges of digital preservation.
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Objectives:
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To let user question themselves critically on the challenges of digital
preservation.
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To let user know that how fragile and unsustainable is digital
preservation.
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To engage the user and allow them to have fun throughout the process of interact with the art
piece.
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Part 2. Interview Results Analysis
Below is the results
analysis of the interview:
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My
assumption saying that most of the
people are not familiar with digital preservation is correct. During my
interview, majority of my interviewees are not familiar or never heard of it
before. However, most of them would still able to guess the meaning of it by looking at the term “digital”
and “preservation”. Although their guess answer is not the real definition of
digital preservation, but the answer is consider correct in part of it. This
is because people nowadays are living
in a world full with digital objects; they are frequently exposed to it and are
familiar with it. Most of the interviewee thinks that digital preservation is just saving the
digital material in any media storage. In fact it is not true. Digital
preservation has to ensure that the digital material can be accessed for as long as necessary and its accessibility is
the most important issue in digital preservation.
It comes to
a surprise that most of the interviewee think
that digital preservation is harder compare to preserving analogue items; only
a small minority gave the opposite answer. The main reason they are giving
this answer is that they aware that
digital data are fragile and could be corrupted easily. Most of them
always make backup of their important digital data. Other reasons that they
are saying digital preservation is a challenge are copyright issue and too much of digital data to be preserved.
They able to give the correct answer despite they have not been told about
digital preservation. This is also mostly because we are living in a world full with digital technology.
Almost all
of the interviewees do not know anything about digital dark
ages. This is something very new to them. They did not notice that a lot
of important digital objects are lost forever. This happened simply because
people are often focusing on the
latest and new technology and digital materials, they will neglect those
old one since they are being replaced. This is one of the main problems for
digital preservation as the society is taught to invest time and effort in
creating the new thing rather than preserving the old school items. This is an
obvious society phenomenon where
people will focus on creating the new, forgetting the old.
All
interviewees have different
expectations if digital preservation is a topic of an art project. But
there are a few expectations which are interesting. One of the interviewee
points out that it will be interesting if the preservation processes are being showed in the project. Another
one said that music can be used as the
concept. “Music” never comes across my mind when I was brainstorming for
digital preservation idea, then I only realize that “sound” is an element
which I had forgotten. Besides that, interviewee also expects to have interaction with the art project.
Interactivity is very important as this will engage the users more.
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